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<h1>ardor3d-animation-0.9-20121205.160201-17.jar</h1>
<a href="../index.html">Main</a>
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<table>
  <tr class="rowodd">
     <td>Name</td>
     <td>ardor3d-animation-0.9-20121205.160201-17.jar</td>
  </tr>
  <tr class="roweven">
     <td>Class Version</td>
     <td>Java 6</td>
  </tr>
  <tr class="rowodd">
     <td>Locations</td>
     <td>       <table>
      <tr>
        <td>/home/sc/dev/sca_test/sample/java/astrobee_gds/com.ardor3d/ardor3d-animation-0.9-20121205.160201-17.jar</td>
        <td><i>Not listed</i></td>
      </tr>
       </table>
</td>
  </tr>
  <tr class="roweven">
     <td>Profiles</td>
     <td>Sun Java 6  <tr class="rowodd">
     <td>Manifest</td>
     <td>Manifest-Version: 1.0<br>Bnd-LastModified: 1354723269170<br>Build-Jdk: 1.7.0_09<br>Built-By: jenkins<br>Bundle-ManifestVersion: 2<br>Bundle-Name: Ardor 3D Skinning and Animation System<br>Bundle-RequiredExecutionEnvironment: JavaSE-1.6<br>Bundle-SymbolicName: com.ardor3d.ardor3d-animation<br>Bundle-Version: 0.9.0.SNAPSHOT<br>Created-By: Apache Maven Bundle Plugin<br>Export-Package: com.ardor3d.extension.animation.skeletal;uses:="com.ardo<br> r3d.extension.animation.skeletal.clip,com.ardor3d.scenegraph,com.ardor3<br> d.extension.animation.skeletal.util,com.google.common.collect,com.ardor<br> 3d.extension.animation.skeletal.layer,com.ardor3d.extension.animation.s<br> keletal.state,com.ardor3d.util,com.ardor3d.math,com.ardor3d.math.type,c<br> om.ardor3d.annotation,com.ardor3d.util.export,com.ardor3d.renderer,com.<br> ardor3d.renderer.state,com.ardor3d.util.geom,com.ardor3d.bounding";vers<br> ion="0.9.0.SNAPSHOT",com.ardor3d.extension.animation.skeletal.blendtree<br> ;uses:="com.ardor3d.extension.animation.skeletal.util,com.ardor3d.exten<br> sion.animation.skeletal.clip,com.google.common.collect,com.ardor3d.math<br> ,com.ardor3d.extension.animation.skeletal,com.ardor3d.math.type,com.ard<br> or3d.scenegraph";version="0.9.0.SNAPSHOT",com.ardor3d.extension.animati<br> on.skeletal.clip;uses:="com.ardor3d.util.export,com.ardor3d.annotation,<br> com.google.common.collect,com.ardor3d.extension.animation.skeletal,com.<br> ardor3d.math,com.ardor3d.math.type,com.ardor3d.scenegraph";version="0.9<br> .0.SNAPSHOT",com.ardor3d.extension.animation.skeletal.layer;uses:="com.<br> google.common.collect,com.ardor3d.extension.animation.skeletal,com.ardo<br> r3d.extension.animation.skeletal.state,com.ardor3d.extension.animation.<br> skeletal.blendtree,com.ardor3d.extension.animation.skeletal.util";versi<br> on="0.9.0.SNAPSHOT",com.ardor3d.extension.animation.skeletal.state;uses<br> :="com.ardor3d.extension.animation.skeletal,com.ardor3d.extension.anima<br> tion.skeletal.layer,com.ardor3d.extension.animation.skeletal.blendtree,<br> com.google.common.collect,com.ardor3d.math";version="0.9.0.SNAPSHOT",co<br> m.ardor3d.extension.animation.skeletal.state.loader;uses:="com.ardor3d.<br> extension.animation.skeletal.util,com.ardor3d.extension.animation.skele<br> tal.clip,com.ardor3d.extension.animation.skeletal,com.ardor3d.util.reso<br> urce,javax.script,com.ardor3d.extension.animation.skeletal.blendtree,co<br> m.google.common.collect";version="0.9.0.SNAPSHOT",com.ardor3d.extension<br> .animation.skeletal.util;uses:="com.google.common.collect,com.ardor3d.s<br> cenegraph.hint,com.ardor3d.scenegraph.shape,com.ardor3d.scenegraph,com.<br> ardor3d.renderer.state,com.ardor3d.math,com.ardor3d.extension.animation<br> .skeletal,com.ardor3d.renderer,com.ardor3d.ui.text,com.ardor3d.renderer<br> .queue,com.ardor3d.bounding,com.ardor3d.math.type,com.ardor3d.scenegrap<br> h.visitor";version="0.9.0.SNAPSHOT"<br>Import-Package: com.ardor3d.annotation;version="[0.9,1)",com.ardor3d.bou<br> nding;version="[0.9,1)",com.ardor3d.math;version="[0.9,1)",com.ardor3d.<br> math.type;version="[0.9,1)",com.ardor3d.renderer;version="[0.9,1)",com.<br> ardor3d.renderer.queue;version="[0.9,1)",com.ardor3d.renderer.state;ver<br> sion="[0.9,1)",com.ardor3d.scenegraph;version="[0.9,1)",com.ardor3d.sce<br> negraph.hint;version="[0.9,1)",com.ardor3d.scenegraph.shape;version="[0<br> .9,1)",com.ardor3d.scenegraph.visitor;version="[0.9,1)",com.ardor3d.ui.<br> text;version="[0.9,1)",com.ardor3d.util;version="[0.9,1)",com.ardor3d.u<br> til.export;version="[0.9,1)",com.ardor3d.util.geom;version="[0.9,1)",co<br> m.ardor3d.util.resource;version="[0.9,1)",com.google.common.collect;ver<br> sion="[13.0,14)",javax.script<br>Tool: Bnd-1.50.0<br></td>
  </tr>
  <tr class="roweven">
     <td>Signing information</td>
     <td></td>
  </tr>
  <tr class="rowodd">
     <td>Requires</td>
     <td>com.ardor3d.annotation.SavableFactory<br>com.ardor3d.bounding.BoundingSphere<br>com.ardor3d.bounding.BoundingVolume<br>com.ardor3d.bounding.CollisionTreeManager<br>com.ardor3d.math.ColorRGBA<br>com.ardor3d.math.MathUtils<br>com.ardor3d.math.Matrix3<br>com.ardor3d.math.Matrix4<br>com.ardor3d.math.Quaternion<br>com.ardor3d.math.Transform<br>com.ardor3d.math.Vector3<br>com.ardor3d.math.type.ReadOnlyColorRGBA<br>com.ardor3d.math.type.ReadOnlyMatrix3<br>com.ardor3d.math.type.ReadOnlyMatrix4<br>com.ardor3d.math.type.ReadOnlyQuaternion<br>com.ardor3d.math.type.ReadOnlyTransform<br>com.ardor3d.math.type.ReadOnlyVector3<br>com.ardor3d.renderer.Camera<br>com.ardor3d.renderer.Camera$FrustumIntersect<br>com.ardor3d.renderer.IndexMode<br>com.ardor3d.renderer.Renderer<br>com.ardor3d.renderer.queue.RenderBucketType<br>com.ardor3d.renderer.state.GLSLShaderObjectsState<br>com.ardor3d.renderer.state.RenderState<br>com.ardor3d.renderer.state.WireframeState<br>com.ardor3d.renderer.state.ZBufferState<br>com.ardor3d.scenegraph.FloatBufferData<br>com.ardor3d.scenegraph.IndexBufferData<br>com.ardor3d.scenegraph.Mesh<br>com.ardor3d.scenegraph.MeshData<br>com.ardor3d.scenegraph.Node<br>com.ardor3d.scenegraph.Spatial<br>com.ardor3d.scenegraph.hint.LightCombineMode<br>com.ardor3d.scenegraph.hint.SceneHints<br>com.ardor3d.scenegraph.hint.TextureCombineMode<br>com.ardor3d.scenegraph.shape.Pyramid<br>com.ardor3d.scenegraph.shape.Sphere<br>com.ardor3d.scenegraph.visitor.Visitor<br>com.ardor3d.ui.text.BMText<br>com.ardor3d.ui.text.BMText$Align<br>com.ardor3d.ui.text.BasicText<br>com.ardor3d.util.ReadOnlyTimer<br>com.ardor3d.util.Timer<br>com.ardor3d.util.export.CapsuleUtils<br>com.ardor3d.util.export.InputCapsule<br>com.ardor3d.util.export.OutputCapsule<br>com.ardor3d.util.export.Savable<br>com.ardor3d.util.geom.BufferUtils<br>com.ardor3d.util.geom.MeshCombiner<br>com.ardor3d.util.geom.MeshCombiner$MeshCombineLogic<br>com.ardor3d.util.resource.ResourceLocatorTool<br>com.ardor3d.util.resource.ResourceSource<br>com.google.common.collect.ArrayListMultimap<br>com.google.common.collect.ImmutableList<br>com.google.common.collect.ImmutableMap<br>com.google.common.collect.Lists<br>com.google.common.collect.MapMaker<br>com.google.common.collect.Maps<br>com.google.common.collect.Multimap<br>com.google.common.collect.Sets<br>java.io.IOException<br>java.io.InputStream<br>java.io.InputStreamReader<br>java.io.Reader<br>java.lang.AssertionError<br>java.lang.Class<br>java.lang.Comparable<br>java.lang.Double<br>java.lang.Enum<br>java.lang.Exception<br>java.lang.Float<br>java.lang.IllegalArgumentException<br>java.lang.Integer<br>java.lang.Iterable<br>java.lang.Math<br>java.lang.NoSuchFieldError<br>java.lang.Object<br>java.lang.String<br>java.lang.StringBuilder<br>java.lang.System<br>java.lang.Throwable<br>java.lang.reflect.Field<br>java.nio.Buffer<br>java.nio.FloatBuffer<br>java.util.ArrayList<br>java.util.Collection<br>java.util.HashMap<br>java.util.HashSet<br>java.util.Iterator<br>java.util.List<br>java.util.Map<br>java.util.Map$Entry<br>java.util.Set<br>java.util.TreeSet<br>java.util.concurrent.ConcurrentMap<br>java.util.logging.Logger<br>javax.script.ScriptEngine<br>javax.script.ScriptEngineManager<br>javax.script.ScriptException</td>
  </tr>
  <tr class="roweven">
     <td>Provides</td>
     <td>       <table>         <tr>
           <td>com.ardor3d.extension.animation.skeletal.AnimationApplier</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.AnimationListener</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.AnimationManager</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.AnimationManager$AnimationUpdateState</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.AnimationUpdateStateListener</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.AttachmentPoint</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.Joint</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.PoseListener</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.Skeleton</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.SkeletonPose</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.SkinPoseApplyLogic</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.SkinnedMesh</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.SkinnedMesh$JointWeight</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.SkinnedMeshCombineLogic</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.blendtree.AbstractTwoPartSource</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.blendtree.BinaryLERPSource</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.blendtree.BlendTreeSource</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.blendtree.ClipSource</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.blendtree.ExclusiveClipSource</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.blendtree.FrozenTreeSource</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.blendtree.InclusiveClipSource</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.blendtree.ManagedTransformSource</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.blendtree.SimpleAnimationApplier</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.AbstractAnimationChannel</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.AnimationClip</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.AnimationClipInstance</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.GuaranteedTriggerChannel</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.InterpolatedDoubleChannel</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.InterpolatedFloatChannel</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.JointChannel</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.JointData</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.TransformChannel</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.TransformData</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.TriggerCallback</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.TriggerChannel</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.clip.TriggerData</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.layer.AnimationLayer</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.layer.LayerBlender</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.layer.LayerLERPBlender</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.AbstractFiniteState</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.AbstractTransitionState</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.AbstractTwoStateLerpTransition</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.AbstractTwoStateLerpTransition$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.AbstractTwoStateLerpTransition$BlendType</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.FadeTransitionState</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.FrozenTransitionState</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.IgnoreTransitionState</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.ImmediateTransitionState</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.StateOwner</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.SteadyState</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.SyncFadeTransitionState</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.loader.ImportClipMap</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.loader.InputStore</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.loader.JSLayerImporter</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.loader.OutputClipSourceMap</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.state.loader.OutputStore</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.util.LoggingMap</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.util.MissingCallback</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.util.SkeletalDebugger</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.util.SkinUtils</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.animation.skeletal.util.SkinUtils$1</td>
           <td>&nbsp;</td>
         </tr>
       </table></td>
  </tr>
</table>

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